Among The Best Games For PC, The Top Free Game Is A Bossa Nova Noir Called Gravity Bones

By Mickey Jhonny


In the gaming world everyone loves the shiny, new thing. But when that fascination gets in the way of appreciating enduring quality, it should be resisted. Even though several years past its release date, now, I still say that, in the category of free games, still the top of the line in the best games for PC remains this swell bossa nova noir game, as I like to call it, Gravity Bones. A delightful standalone game, it immerses the player in a kind of avant garde art piece, functioning as a first person player mode, where we find ourselves strolling through a world of spy-like intrigue.

This two level game is short and sweet; you can play right through it in 20 minutes. Organized about missions, the first level in particular has a learning process built into the environment in a nice and efficient way. The game is downloaded as a zip file, requiring no installation. It uses about 20MB of disk space.

None of that though really gives you a sense of what's so great and fun about this game. It is experience-based and beautifully realized. Though technically a first-person game that description is misleading. This one kind of busts open a genre all of its own: bossa nova noir!

Ascribing a story to it is a bit tricky. There are certainly tasks and as you uncover and accomplish them, a unity emerges, but for all that, this game functions more as a work of slightly avant garde art: it's open to a lot of interpretation.

Just a few brief moments after starting, the player is injected right into the action. You discover yourself stepping off an elevator amid some sort of Euro-spy scene. Even as the elevator descends (which is kind of funny, down from where exactly are you coming?), you're aware of coming into dressed guests of some black tie cocktail party. The fete is spread out over a series of terraces overlooking breathtaking vistas of a mountain enveloped lake. A cool bossa nova sound track accompanies your meandering through the crowd of squares (inside joke). You're initial mission has already begun.

This first level, really a test run, is quickly completed. The second level seems to take you behind the scenes. Once more you are delivered by elevator. This time you emerge in a scenario that is more elaborate and complicated. On this second level, your missions take you through a series of back corridors and over a number of exterior catwalks during an ominous and stormy night.

Incidentally, one of my few complaints about this game is that I could have done without the clue cards. They at least should have been optional. On the first level I ignored the protruding card corner and simply wandered around the party. Eventually I stumbled upon the briefcase necessary to complete the mission. That was way more fun.

A special word has to be said about the aesthetics of the game. They're almost worth the price of admission alone (even if the admission wasn't free!) I love that the creator passed over the standard polygon "realism" so run of the mill in today's games and chose instead a bold creative vision. It's both beautiful and fun. There's an element of self-mockery in the whole spy thing, but it never falls into cloying irony, which would have ruined the fun of it for me.

Though short and sweet, for play and aesthetics alike, this game is a real treat. It's definitely still our number one choice among the best games for PC in the free category.




About the Author:

To get the news on the top pay games for PC, you have to check out Mickey Jhonny's picks of the best games for PC. Those interested in the joys of emersive, parallel experiences will love his article over at Pretty Much Dead Already on the phenomenon of the Walking Dead Fanfiction .


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